/* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above notice and this permission notice shall be included in all copies
* or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/


#ifndef IMAGE_LOADER_H_INCLUDED
#define IMAGE_LOADER_H_INCLUDED

//Represents an image
class Image {
public:
	Image(char* ps, int w, int h);
	~Image();

	/* An array of the form (R1, G1, B1, R2, G2, B2, ...) indicating the
	* color of each pixel in image.  Color components range from 0 to 255.
	* The array starts the bottom-left pixel, then moves right to the end
	* of the row, then moves up to the next column, and so on.  This is the
	* format in which OpenGL likes images.
	*/
	char* pixels;
	int width;
	int height;
};

//Reads a bitmap image from file.
Image* loadPIC(const char* filename);

#endif
